Edutainment
Origin: Lat. educāre, inter, tenēre, -ment
The basis of edutainment is the fact that learning combined with strong positive emotions has a long-term effect, because emotions help to anchor the information more sustainably in the human brain. In other words, effective learning with a long-term result must be fun. Software specifically developed for computer learning which combines the characteristics of educating and entertaining at the same time Edutainment (also educational entertainment or entertainment-education) is a form of entertainment designed to educate as well as to amuse. Edutainment typically seeks to instruct or socialize its audience by embedding lessons in some familiar form of entertainment: television programs, computer and video games, films, music, websites, multimedia software, etc. Most often, edutainment seeks either to tutor in one or more specific subjects, or to change behavior by engendering specific socio-cultural attitudes. Edutainment is also used to refer to the use of small chunks of eLearning used to deliver key messages in an entertaining manner. This can be used to treat such challenging issues as ethics, diversity and compliance. Edutainment can be used in many ways, as television programming, to address such as health and social issues.
Spanish: Eduentretenimiento.
Sources and references
- Glossary of Terms .- Communities of the Futurecited 34 times
- Marta Rey-López et al. A Model for Personalized Learning. In: Adaptive Hypermedia and Adaptive Web-Based Systemsview
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