Gaming
Origin: Lat. iocus
Participation in particular kinds of future-orientated games. A group process that attempts to simulate a real-world context, e.g., a war, court proceedings or a marketing operation. Subgroups are formed to take on particular proceedings or a marketing operation, or to take on particular identities, and individuals take on particular roles within these. Gaming provides identities, and individuals take on particular roles within these. Gaming provides participants with a real sense of the dynamics of a situation; hence the technique is widely used as a training procedure for, e.g., military personnel, managers, and lawyers.
Spanish: Jugando
Sources and references
- Jackson. Michael “Foresight Glossary”cited 180 times
- Slaughter, Richard A. “Glossary of future terms.”cited 79 times
Term connections
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