Simulation gaming
Origin: Lat. simulatĭo, -ōnis.iocāri
Simulation-gaming brings attention to a rich and varied range of possible specific changes that may occur in an existing or imaginary scenario and explore what repercussions might result. Simulation-gaming represents a valuable medium to transmit different points of view and explain alternative solutions relate to a problem; it does not offer predictions nor provide probabilities of occurrence without the use of other techniques. Its objective is to transmit and obtain information, as well as facilitate communication between the participants in order to motivate and prepare them for some future experience. It is done through the elaboration of a model or an abstract of the phenomenon that will be studied and is used in the design of long range plans. The outcome of the simulation or game is the ending scenario. A simulation creates a dynamic potential that brings life to the model or the scenario. In general the most potent strength of simulations and games is probably the opportunity they provide for experimentation with a model without the cost of errors that would exist in real life.
Spanish: Juego de simulación
Sources and references
- Rausch, Erwin. “Simulation and games in futuring and other uses”, Futures Research Methodology V.3 The Millennium Projectcited 16 times
- Miklos, Thomas and Ma. Elena Tello. “Foresight Planning.”cited 19 times
Term connections
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