Ubiquitous computing
Origin: Lat. ubīque computāre
Is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so. This model is usually considered an advancement from the desktop paradigm. Ubiquitous computing (ubicomp, or sometimes ubiqcomp) integrates computation into the environment, rather than having computers, which are distinct objects. Other terms for ubiquitous computing include pervasive computing, calm technology, and things that think. Promoters of this idea hope that embedding computation into the environment and everyday objects will enable people to move around and interact with information and computing more naturally and casually than they currently do. One of the goals of ubiquitous computing is to enable devices to sense changes in their environment and to automatically adapt and act based on these changes based on user needs and preferences. History American writer Adam Greenfield coined the term Everyware to describe technologies of ubiquitous computing, pervasive computing, ambient informatics and tangible media. Ubiquitous computing encompasses wide range of research topics, including distributed computing, mobile computing, sensor networks, human-computer interaction, and artificial intelligence.
Spanish: Computaciónn ubica, informática omnipresente
Sources and references
- Sterling, Bruce. “Tomorrow Now: Envisioning the next fifty years.”cited 4 times
- J. York, P.C. Pendharkar, "Human–computer interaction issues for mobile computing in a variable work context,"view
- Poslad, Stefan “Ubiquitous Computing Smart Devices, Smart Environments and Smart Interaction”view
Term connections
Enjoying this dictionary? Support The Millennium Project's work to keep it free.
Donate